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FRACTURE // BREAKING THE TUBE

Cracked Glass

Four ways to put a hole in a CRT. In every study the gap is a real cut — a clip-path bite out of the teal desktop — and the machine behind the glass shows through it. One seeded generator draws it all: fracture-chord rims, kinked radial hairlines, conchoidal arcs, crumb cells.

YOUNG
01

Impact Web

spiderweb

The classic “something hit the screen” read: a fist-sized punch-through dead centre, twelve radial hairlines kinking outward, three conchoidal arcs tying them into a web. Each hairline is two strokes — a blurred dark shadow under a bright core — the way a real crack both blocks and catches light.

YOUNG
02

Corner Bite

live on /machine ↗

The exact recipe running on /machine, same seed and all: the top-right corner snapped clean off — one jagged fracture edge sweeps from the top of the screen to the right side, and the quarter-moon chunk between it and the corner is simply gone. Frosted crush zone, bright fracture face, radials running into the glass that remains.

YOUNG
03

Crumb Halo

crushed rim

The rim crumbles instead of running: a halo of tiny crushed cells packed around the hole, short stubby radials, one faint arc. Closest to how a thick laminated tube face actually fails — the energy spends itself pulverising the edge instead of racing across the screen.

YOUNG
04

Long Runners

branching cracks

A small entry wound low on the tube, but the energy went sideways: long branching runners wander clear across the screen, forking as they go, and stop dead at the bezel — because the glass does. Minimal hole, maximal drama.

Same physics everywhere: a blurred dark understroke below a bright core for every hairline, a frosted crush zone at the rim, the raw fracture face in white. No images, no canvas — just SVG strokes over a cut.